I agree with Eekwibble that it varies a lot. To be able to do the wq's in BfA you may only need 3 pets (see Gráinne's post below) but, if you want to do the rest, you will need a much bigger stable, and that, like everything in this game, means grinding.
I would have a look at the main pages for the tabs at the top of the page and see which pets you have that are listed and level them, then go and capture wild pets that are used a lot that you are missing, like the Unborne Val'kyr for example - there must be 200+ strategies listed here that use that pet - or Pandaren Water Spirit - you can farm that once per day with your max level Teroclaw, no problem, or, you could pony up the cash and get it from the AH.
There are several routes for you to go down.įor example, you could collect and level the pets required to beat Squirt in the Garrison then spend a few hours leveling there when she visits on Sign of the Critter week, or, you could find a good leveling spot with fast respawns, like the area around Aki the Chosen in the Vale of Eternal Blossoms, and level your stable there with your Teroclaw and/or a moth (for that specific area, they are all aquatic and flying pets so the Teroclaw is a very strong carrier).ġ65 unique pets is a very good start. like you already said, just a poor placement of the trainer near a patrol path from a guardĪlso i'm sure there was at least one forum post in the past of collective (actual) pet battle bugs that didn't change anything (i believe it was made by wazzak) and i'm convinced that they would ignore a new thread again (edited) I really don't like this change because it was a short-sighted solution that has already backfired with the addition of the blizzcon pets which can revive pets blizzard's solution to this was to just disable the auras from being removed once a pet dies. one of the new mechanics after the nerf was that all the auras (buffs, debuffs and such) remain on the haunt pet when it comes back to life. "the bug that makes dead pets retain animations over them after they die" again not a bug, just very poor scripting from blizzard's side. however it still will if it dies during an animation due to balancing, otherwise you would lose on value even tho you could use and perform an ability (and i think this is just fair from a PvP perspective) "pet attacks that can hit multiple times can complete all their hits, even if they die on the first hit" this just seems like it's a bug because common sense suggests that a bad pet couldn't attack.
Nothing of what you listed is a bug, but rather bad game design. This is the only fight I've found where this happens, and I have several toons on both sides. This could be related with the bug that makes dead pets retain animations over them after they die (Such as the Zzz when they heal/rest).Īlso, Horde players can get flagged for PvP (Probably by a mounted guard) while engaged in battle with Michael Skarn in Drustvar (The Bee fight "What's the Buzz"). I first noticed this when Chitara attacks my pet with its Thrash ability and got killed by my Tinytron's shields (Due to RNG this doesn't happen in every fight, btw), but I've also seen it a couple of times on my own pets' attacks in other fights). I've noticed that pet attacks that can hit multiple times can complete all their hits, even if they die on the first hit. Maybe if more people make similar reports we could get them to fix stuff. Just out of curiosity, have anyone found any in-game bugs with pet battles that we could band together and report to get fixed? I've reported a couple, but I doubt that one player's report will make the devs stand up and listen. Anomalous Animals of Argus Anomalous Animals of Argus.